Posts in Interview
Interview With Nathan Sawaya - The Artist Behind The Art Of The Brick: DC Super Heroes

I love Lego and DC super heroes made my childhood. Naturally, my interest was peaked by 'The Art of the Brick: DC Super Heroes' art exhibit in London. Here's what I thought of it, along with an exclusive interview with the mind behind this amazing work - Lego artist Nathan Sawaya.

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Interview with Arnav Sharma: The Nine-Year-Old Inventor Of The Revolutionary AsthmaPi

To many of us, the age of nine brings back fond memories of cycling to the park or (in my case) obsessively playing video games. Nine-year-old Arnav Sharma is going through his childhood differently – creating a device that is a revolution in the field of asthma care.

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Interview With Ben Franklin: The Creator Of Bloody Cuts Horror

Indie Horror has exploded.

A multi-million pound budget and excessive marketing is no longer a primary catalyst of popularity.  More and more, be it in film, books or video games, we have seen a huge influx of new horror experiences, created by people purely for the love of this captivating genre.

It’s what we love at New Rising Media, and Bloody Cuts is a perfect personification of this paradigm shift in horror.  I talked to Ben Franklin, Creator, Producer and Editor of this series about how he got started, the technology used to produce these amazing short films, and what is needed to replicate his (and the entire team’s) success.

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#NRMPresents Max Weber - Interview With A Glitch Artist
 

Max Weber was born near Stuttgart, Germany in 1990. After an intership at a local design agency he became interested in the underlying structures that make up a brand, logo or concept. Combining his passion for music and sound with his design experience, he started studying audio design.
Although he is curious about a multitude of subjects, Max's primary interest is in the procedures at work behind art forms. Aside from Databending, Max also produces electronic music, predominantly influenced by Techno. He recently allowed me to interview him, after I discovered his work through Reddit. 
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Interview With Petroglyph On Upcoming Game Victory

A few days ago, indie developer Petroglyph announced Victory, a game currently making the rounds on Kickstarter. We were fortunate enough to get in touch with the creative team behind the game and ask them a few questions about Victory, its inspiration, and their plans moving forward.

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An Interview With Jack Olesker: The Writer Of Power Rangers

Power Rangers was a personal favourite Saturday morning show from the days of my youth; but the works of Jack Olesker have had a significant impact on practically everyone who had a childhood in the eighties and nineties.

From writing murder mysteries to The Care Bears his portfolio is rather diverse, becoming part of the paradigm shift in children's TV in the final decade of the 20th century.  In a classic story of chasing 'The American Dream,' Olesker went on to become a key figure in the TV industry, and has recently launched a Kickstarter project to fund his latest creation: ZTV The Zombie Network.

With a taste for horror, a fascinating career epitomised by the boom in children's TV, and his feet placed firmly on the ground alongside his fanbase.  We speak to Jack about his big breakout into the screenwriting business, the career spanning nearly 3 decades, and his plans with ZTV.

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The Untraceable Dealer: $2 Million Exchanged On Underground Drug Site Every Month

 

A comprehensive analysis of underground trade website Silk Road has uncovered it is accounting for nearly $2 million worth of drug sales every month of operation. Nicknamed the 'anonymous marketplace', Silk Road is the place for suppliers of illegal drugs and other black-market goods. In operation largely under the radar of your average peruser of the Internet, its a digital black market common to all kinds of illegal trade.

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An Interview With Ken Tomita: Co-Founder Of Grove

In a sea of smartphone case mediocrity, a search for something that doesn't make your phone look worse is a perilous one that rarely ends in a solution.  The end-product results fall into one of two categorys: a case with such a sheer determination for protection that the look and feel of materials isn't taken into consideration whatsoever, or an attempt to remain as inconspicuous as possible, which inevitably backfires due to a subpar design ethic.

That is where Grove comes in.

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An Interview With Xerxes Sangco, Creator Of Halo: The Fallen

Hollywood is a strange beast. With every passing day, hundreds of thousands of dollars are pumped into film productions that make-up the major studios' theatrical output for the coming years, and hundreds of millions at a time for the biggest, most extravagant tent-pole blockbusters.

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An Interview With Remedy Entertainment

Drawing more parallels to the vibes of mystery-soaked, suspense-filled supernatural TV dramas, and putting a psychologically-disturbed protagonist front-and-center rather than your atypical videogame archetype, Alan Wake was an alarmingly risky proposition for its developer and backer to see through. But with the supernatural thriller recently reported to have surpassed the 2 million mark in units sold – a statistic no doubt helped along by the title’s recent release on PC – and rumours of a sequel in the pipeline, it’s a bet that seems to have paid off big for the team that cut its teeth on the bullet-time thrills and film noir vibes of the Max Payne series.

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An Interview With Frank Turner

For a large section of artists currently residing at the head of the UK music charts, mainstream popularity and chart success might well be the result of riding the success of a single hit record, perhaps the fame associated with a certain audition-based reality TV show or, different still, riding the wave of current musical tastes and trends. But for English folk-punk singer-songwriter Frank Turner, it means something else entirely.

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An Interview With Pendulo Studios

“We make the kind of games that we’d love to play. They are small games, but crafted with passion and care, as if we were videogame artisans,” laughs Pendulo Studios’ writer Josué Monchan when asked to define what it is that makes Pendulo stand out from the crowd. “Paraphrasing Jane Austen,” he continues, “our games are just “the little bit (two inches wide) of ivory on which I work with so fine a brush.”” As an introduction to the Madrid-based developer -– point-and-click adventure game auteurs and the minds behind the million-selling Runaway series and The Next BIG Thing – Monchan’s statement rings sincere and true. 

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An Interview With Platinum Games: The Team Behind Anarchy Reigns

 

Six years might be a relatively short space of time to you and me, but for Platinum Games that same amount of time has been nothing short of a whirlwind. Founded in August 2006 by former members of Capcom’s Clover Studio, Platinum has since been behind some of the most supremely assured, innovative and tantalisingly over-the-top games of recent years. A smorgasbord of titles over a diverse array of genres; rich in style, substance and, in the case of seductive shape-shifting witch Bayonetta, sex appeal. “In my mind we’ve been rushing full-bore since Platinum Games was founded, and I doubt that feeling will ever change,” executive director and producer Atsushi Inaba informs us, “From our very beginnings, our vision has been consistent: to deliver new, surprising experiences around the world.”

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