Bioshock Infinite has entered a world of extremely high expectations.
Over the course of six years the first person shooter has grown stale, and Irrational Games are being looked to as the saviors, with a hope of reinvigorating the entire genre just like they did with the original Bioshock in 2007.
Developer ambitions and public aspirations, much like the in-game city of Columbia, are sky high. This amount of hype would ultimately lead to disappointment, as expectations would transcend any ordinary game.
But this is no ordinary game.