Posts tagged Kinect
Microsoft Research Brings Mid-Air Multitouch To Kinect. Control Your Computer Like 'Minority Report'

Microsoft Research recently showed off a Kinect project that allows fine-tuned gesture control.  This motion sensing device is now able to read whether your hand is open or closed, bringing mid-air multitouch like what you see in 'Minority Report,' all thanks to a new development of the software.

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'Faceshift' Delivers Markerless Motion Capture Via Kinect

So it might not deliver the kind of sophistication in motion-capture that was utilised by Team Bondi for its ground-breaking crime caper L.A. Noire – that, after all, relied on a studio set-up with 32 high-def cameras tracking a single actor’s face – but new facial animation software ‘Faceshift’ does more than an adequate job in replicating such techniques, and it relies solely on Microsoft’s Kinect.

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University Researchers Use Xbox Kinect To Control Lasers

Researchers at the University of Dundee have used the Xbox 360 Kinect sensor to control optical tweezers, a set of laser beams used to manipulate particles.

Physicists control the particles through their body movements, which are read by a Kinect-based interface called "HoloHands."  While not completely perfect yet, with a latency issue and the occasional misinterpration of the user's movements, the interface has been quite successfully tested moving silica particles.  

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Xbox 360 Set To Welcome Kinect-Supported Internet Explorer 9


According to The Verge, citing its own “sources”, Microsoft is busy testing a modified version of Internet Explorer 9 to bring to the console, one that will open up the Bing voice search functionality currently on the dashboard – and also limited to media content only - into a full-fledged internet browser.

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Bethesda Bringing Kinect Support, New Functionality To Skyrim

The Elder Scrolls developer Bethesda has today revealed the details surrounding a huge title update for Skyrim that will see the game undergo a flood of well-deserved changes. While added functionality is a given, the developer also dropped a metaphorical bombshell on those who thought third-party support for Microsoft's hands-free motion control device had ground to a halt. That's right, soon we'll all get to shout our “Fus Ra”'s and our “Iiz Slen Nus”'s like the magical wizards we profess to be: Skyrim is being overhauled for Kinect.

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Microsoft Researchers Show Off Interactive, Transparent 3D Desktop

Why be confined to using an archaic mouse and keyboard configuration when all you need to interact with your desktop PC is your own two hands? That’s what researchers at Microsoft’s Applied Sciences Group will be hoping to pose to its potential consumer base in the near future, that is if their prototype 3D display – which allows users to manipulate on-screen objects with varying hand gestures - ever sees the light of day. 

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Editorial: How A Dancing C-3PO Represents Everything Wrong With Kinect Development

It happened when the Nintendo Wii was first announced, and then again when Microsoft unveiled the Kinect upon the world: gamers across our universe were filled with anticipation; imagining how motion control would finally bridge the gap between dream and reality, how simple gestures aimed at our TV screens would bring us one step closer to truly feeling like a Jedi. The force is strong in Kinect, after all.

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Chaotic Moon's Mind-Controlled Skateboard

Just over a month on from their modestly titled 'Board of Awesomeness,' Chaotic Moon have emerged from the workshop with an improved model, swapping out the Kinect sensor bar in favour for an Emotive EPOC headset, and renaming it to the also modest 'Board of Imagination.'

Simply put, it's an electronic skateboard you control with your mind.

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Microsoft builds a new 3D holographic system you can touch

Microsoft Research has unveiled the work they have been doing into a 3D hologram system that allows you to interact with the projections floating in midair, with surprising precision.

The system, code-named Project Vermeer, is able to project a 3D image at 15 frames per second, emulating 192 different viewpoints at a time, and presents a counter-point to what technological implementations there are currently.

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