When it comes to The Walking Dead: 400 Days, following in the footsteps of greatness can be a tricky thing.
The concluding part to Telltale Games' The Walking Dead presents not only an end; but a beginning.
This may seem like the generic vague statement that; but its relevance is strong. One of the best games this year has come to its explosive finale, and a revolution of in-game storytelling has been introduced with it.
Lee Everett's narrative in No Time Left is emotional, terrifying, exciting, and tense all at once, making for a fitting conclusion that will affect even the most hardened of players.
*EDITOR'S NOTE:* While the storyline of No Time Left will not be spoiled in this review, I do write about key plot points from the previous episodes. If you have not played any of the series, you may want to refrain from reading, in order to keep it a surprise.
In an attempt to make its latest Medal of Honor unrivalled in realism in the first-person shooter stakes, EA Games has purportedly landed seven US Navy SEALs who consulted on the game in hot water. The U.S. Navy’s principal spec-ops forces, the SEALs have most recently been famed for the finding and killing of Osama Bin Laden.
The Walking Dead has been the epitome of Telltale's vision of episodic gaming, and Around Every Corner has the particularly difficult task of playing out the penultimate chapter to this: the first of (what we hope to be) many seasons to come. Book of Eli writer Gary Witta leaves his dark signature upon the piece, tackling child endangerment, burying the dead, and a society where the idea of "survival of the fittest" is taken to inhumane lengths. But the one question remains: does this setup make for an episode that lives up to the finely tuned creations of past?
Capcom today issued a statement in which it promised to undertake “a thorough investigation” into how copies of Resident Evil 6 made their way into consumers' hands a whole month prior to its official street date of October 2nd.
After a distinctly unremarkable showing from Microsoft just a few hours ago, Sony has a tremendous opportunity to make E3 2012 its own. Nintendo will likely have a strong presentation with a re-showing of the Wii U, but it's really Sony's to lose right now.
You have to give Sony credit. It takes a ballsy company to release major new hardware at a price upwards of £200 in such economically difficult times (and at a time where we're constantly reminded of the games industry's troubling outlook), but it takes even more confidence to launch hardware that, essentially, swims against the tide of current gaming trends. In a market now chock-full of often-shallow social games, 59p Apps for mobile devices and free-to-play triple-A titles, it's an immensely risky strategy to put so much marketing grunt and belief behind a portable gaming machine in which off-the-shelf titles are priced comparatively to their console equivalents, and where going all-in for the hardware is likely to cost much more than buying another home console.
We all need a gentle reminder from time to time. This Week In New Releases from New Rising Media aims to do just that – remind you of the biggest, best and hottest new media releases to look out for this week. From the latest big screen blockbusters, to this week's most anticipated Blu-Ray discs, via details of the next big triple-A videogame to reach consoles. This isn't a total run-down of everything new this week, though, these are carefully hand-picked for your viewing/playing pleasure entirely by us, enjoy.
As anticipation for EA and Bioware’s epic conclusion to the Mass Effect saga balloons to atmospheric-breaking levels, EA is giving the chance to fans of the franchise to play the game more than a week early – but not in the way you’d have imagined.
Six years might be a relatively short space of time to you and me, but for Platinum Games that same amount of time has been nothing short of a whirlwind. Founded in August 2006 by former members of Capcom’s Clover Studio, Platinum has since been behind some of the most supremely assured, innovative and tantalisingly over-the-top games of recent years. A smorgasbord of titles over a diverse array of genres; rich in style, substance and, in the case of seductive shape-shifting witch Bayonetta, sex appeal. “In my mind we’ve been rushing full-bore since Platinum Games was founded, and I doubt that feeling will ever change,” executive director and producer Atsushi Inaba informs us, “From our very beginnings, our vision has been consistent: to deliver new, surprising experiences around the world.”
Take note, dear reader, this is not the revolution that it may have been subconciously hyped up to be within your existence. To expect such a feat would be to ruin what product of near perfection you'll be holding in your hands from midnight tonight.