With astronomical hype and a £170m budget, Rockstar North has aimed high with Grand Theft Auto V, and it's brilliant.Read More
The post-apocalypse has been played out many times. A viral outbreak leading to the collapse of society has become a rather generic standard. Many have tried and some have prevailed; but none quite like The Last of Us.
The dystopian remnants and unforgiving journey show elements of inspiration from the likes of The Road and Children of Men. But most importantly, it shows a very different Naughty Dog to the typecasted creator of adventures like Uncharted or Crash Bandicoot.
Bioshock Infinite has entered a world of extremely high expectations.
Over the course of six years the first person shooter has grown stale, and Irrational Games are being looked to as the saviors, with a hope of reinvigorating the entire genre just like they did with the original Bioshock in 2007.
Developer ambitions and public aspirations, much like the in-game city of Columbia, are sky high. This amount of hype would ultimately lead to disappointment, as expectations would transcend any ordinary game.
But this is no ordinary game.
The Walking Dead has been the epitome of Telltale's vision of episodic gaming, and Around Every Corner has the particularly difficult task of playing out the penultimate chapter to this: the first of (what we hope to be) many seasons to come. Book of Eli writer Gary Witta leaves his dark signature upon the piece, tackling child endangerment, burying the dead, and a society where the idea of "survival of the fittest" is taken to inhumane lengths. But the one question remains: does this setup make for an episode that lives up to the finely tuned creations of past?
If you've ever plunged down a slope of death-defying proportions, listening to a certain Run DMC song, playing as a male individual with a giant afro, you probably have been watching this game very closely to see whether it is the renaissance of a genre that's been dead for too long, or a metaphorical final nail in the coffin of video-game brand rebirths.
First, there was the official announcement trailer and a 'For Sale' sign alluding to a possible 24 May 2012 release date. Now, music magazine NME has stoked the fire for a possible May 2012 release launch with its own '20 Reasons To Be Excited For 2012' feature on its website.
Rockstar Games and GTA V take up the eighth spot, in which NME highlights how it expects “half the country to retreat indoors and draw the curtains in May when Grand Theft Auto 5 hits the shops”.
Codemasters is developing a spin-off destruction-based racing game based on the DiRT series, as exclusively revealed by Gamespot today.
For many, and us included, DiRT started life as a welcome return for the Colin McRae rally games of generations past. It was a game that relied not on the rough-and-tumble of competitive racing (although there was a fair bit of it) and instead was focused on shaving tenths of seconds off rally stage splits and maintaining the careful concentration associated with listening to your co-pilot.
Google has successfully realised its ambitions to develop a complex browser technology that allows 'heavy duty' apps – such as Xbox 360 and PS3 games – to be run in-browser on Google Chrome.
All possible through Google's Native Client, which Google professes makes porting to Chrome relatively simple, Supergiant Games earlier today released its charming indie hit, Bastion, onto the Chrome Web Store.
It’s odd how the cogs of the game industry turn. After days, weeks and months ticking off the days to pass us over the drought of summer releases, this week sees us treated to two of the biggest, most anticipated releases of the year. With minutes seeming like seconds and hours like mere minutes in Call Of Duty: Modern Warfare 3 thus far this week, The Elder Scrolls V: Skyrim promises to take whole days away from us completely with its mesmerising blend of high fantasy lore, deep role-playing mechanics and the natural beauty of its expansive world.
Take note, dear reader, this is not the revolution that it may have been subconciously hyped up to be within your existence. To expect such a feat would be to ruin what product of near perfection you'll be holding in your hands from midnight tonight.
Playstation Home is to be receiving the culminatory results of a major overhaul today. We're looking to get genre-themed districts and freemium games...that will most probably still not be used.
If you've managed to skip by the HD texture install issue on the 4GB 360, then you will be treated to one of the greatest first person visual feasts this year.
Uncharted 3 isn't one to reinvent the wheel, and for that it feels as if it somewhat lacks the sheer determination of the predecessor's incessant urge to completely immerse you around every single corner. However, this doesn't discount that Naughty Dog continue to prove that they arethe masters of their craft.
Videogames’ self-proclaimed “silly season” is finally here. The drought of game releases over the summer period has come to an end; nights are drawing in, the temperature is moving closer to zero, and the release calendar is stuffed to capacity. But where best to place your hard-earned cash? Distancing ourselves from hyperbolic hype speak and unreachable expectations, what should you really be investing your time into? Over the coming weeks, allow New Rising Media to round-up the week’s freshest, most tantalising new releases.