Rockstar Games has released a video detailing Grand Theft Auto Online, the multiplayer system teased in July's Grand Theft Auto V gameplay trailer. Simply put, the options are endless in this online sandbox, built for 16 players.
Game designer Joost van Dongen has created a new experimental game called Cello Fortress, in which he has managed to combine a multiplayer-based shooter with musical instrumentation. Simply put, it is played by playing music on a Cello.
Developer Eigen Lenk has created a browser-based game titled Text-based Multiplayer Shooter, a retro demake of the standard online deathmatch.
343 Industries quite rightly has an enormous amount of pressure riding over its head. Not only does Halo 4 herald the long-awaited return of Master Chief as lead protagonist (a very welcome return might we add), but this, the seventh game incorporating the Halo license – a franchise racking up revenue of over $2.8 billion might we add, as of January 2012 – is the studio's very first as lead developer. With Bungie relinquishing the reigns of the franchise, 343 has an incomprehensible weight placed on its shoulders to live up to what's expected both from its ever-faithful fan-base and Microsoft itself.
So when Infinity Ward talked about the new banning system taking a firmer grasp on the likes of cheating and boosting, we never expected it to be this severe.
By this, we mean what is essentially made clear in the title, one player has been banned for 5000 days (what Infinity Ward's Robert Bowling calls a 'permaban') for the aforementioned cheating and boosting. To put this in a different context, this is 13.68 years.