I recently sat down with Aardman Animations and DigixArt, to talk about their latest game - 11-11: Memories Retold.Read More
Meet Nerial, the team behind royalty-meets-tinder mobile game ‘Reigns’ in an exclusive interview with New Rising Media.Read More
CES 2018 is here and I got the chance to sit down with Steve Koenig - Senior Director of market research at the Consumer Technology Association, to find out the future of gadgets…Read More
I love Lego and DC super heroes made my childhood. Naturally, my interest was peaked by 'The Art of the Brick: DC Super Heroes' art exhibit in London. Here's what I thought of it, along with an exclusive interview with the mind behind this amazing work - Lego artist Nathan Sawaya.Read More
To many of us, the age of nine brings back fond memories of cycling to the park or (in my case) obsessively playing video games. Nine-year-old Arnav Sharma is going through his childhood differently – creating a device that is a revolution in the field of asthma care.Read More
Following the success of the Kickstarter campaign to fund 'Borders of the Imagination,' Jason England will be speaking to the creators, Reuben Meltzer and Ben Friedman, live!Read More
Following the recent Kickstarter success of 'He Took His Skin Off For Me,' we asked the short film's creator Ben Aston about the project (pictured left).
Indie Horror has exploded.
A multi-million pound budget and excessive marketing is no longer a primary catalyst of popularity. More and more, be it in film, books or video games, we have seen a huge influx of new horror experiences, created by people purely for the love of this captivating genre.
It’s what we love at New Rising Media, and Bloody Cuts is a perfect personification of this paradigm shift in horror. I talked to Ben Franklin, Creator, Producer and Editor of this series about how he got started, the technology used to produce these amazing short films, and what is needed to replicate his (and the entire team’s) success.
A few days ago, indie developer Petroglyph announced Victory, a game currently making the rounds on Kickstarter. We were fortunate enough to get in touch with the creative team behind the game and ask them a few questions about Victory, its inspiration, and their plans moving forward.
Power Rangers was a personal favourite Saturday morning show from the days of my youth; but the works of Jack Olesker have had a significant impact on practically everyone who had a childhood in the eighties and nineties.
From writing murder mysteries to The Care Bears his portfolio is rather diverse, becoming part of the paradigm shift in children's TV in the final decade of the 20th century. In a classic story of chasing 'The American Dream,' Olesker went on to become a key figure in the TV industry, and has recently launched a Kickstarter project to fund his latest creation: ZTV The Zombie Network.
With a taste for horror, a fascinating career epitomised by the boom in children's TV, and his feet placed firmly on the ground alongside his fanbase. We speak to Jack about his big breakout into the screenwriting business, the career spanning nearly 3 decades, and his plans with ZTV.
Marc Laidlaw, the writer behind the Half-Life series, is probably aware of the impact he has made with his work; but not so to the magnitude of it. Check out our full interview with the mind behind one of the most influential games of the 20th century.Read More
A comprehensive analysis of underground trade website Silk Road has uncovered it is accounting for nearly $2 million worth of drug sales every month of operation. Nicknamed the 'anonymous marketplace', Silk Road is the place for suppliers of illegal drugs and other black-market goods. In operation largely under the radar of your average peruser of the Internet, its a digital black market common to all kinds of illegal trade.
As a publication founded within the home town of Nottingham, it was safe to say we didn't expect to see such a place become one of the top trending cities on Twitter.Read More
In a sea of smartphone case mediocrity, a search for something that doesn't make your phone look worse is a perilous one that rarely ends in a solution. The end-product results fall into one of two categorys: a case with such a sheer determination for protection that the look and feel of materials isn't taken into consideration whatsoever, or an attempt to remain as inconspicuous as possible, which inevitably backfires due to a subpar design ethic.
That is where Grove comes in.Read More
Hollywood is a strange beast. With every passing day, hundreds of thousands of dollars are pumped into film productions that make-up the major studios' theatrical output for the coming years, and hundreds of millions at a time for the biggest, most extravagant tent-pole blockbusters.Read More
Drawing more parallels to the vibes of mystery-soaked, suspense-filled supernatural TV dramas, and putting a psychologically-disturbed protagonist front-and-center rather than your atypical videogame archetype, Alan Wake was an alarmingly risky proposition for its developer and backer to see through. But with the supernatural thriller recently reported to have surpassed the 2 million mark in units sold – a statistic no doubt helped along by the title’s recent release on PC – and rumours of a sequel in the pipeline, it’s a bet that seems to have paid off big for the team that cut its teeth on the bullet-time thrills and film noir vibes of the Max Payne series.
For a large section of artists currently residing at the head of the UK music charts, mainstream popularity and chart success might well be the result of riding the success of a single hit record, perhaps the fame associated with a certain audition-based reality TV show or, different still, riding the wave of current musical tastes and trends. But for English folk-punk singer-songwriter Frank Turner, it means something else entirely.
“We make the kind of games that we’d love to play. They are small games, but crafted with passion and care, as if we were videogame artisans,” laughs Pendulo Studios’ writer Josué Monchan when asked to define what it is that makes Pendulo stand out from the crowd. “Paraphrasing Jane Austen,” he continues, “our games are just “the little bit (two inches wide) of ivory on which I work with so fine a brush.”” As an introduction to the Madrid-based developer -– point-and-click adventure game auteurs and the minds behind the million-selling Runaway series and The Next BIG Thing – Monchan’s statement rings sincere and true.
Six years might be a relatively short space of time to you and me, but for Platinum Games that same amount of time has been nothing short of a whirlwind. Founded in August 2006 by former members of Capcom’s Clover Studio, Platinum has since been behind some of the most supremely assured, innovative and tantalisingly over-the-top games of recent years. A smorgasbord of titles over a diverse array of genres; rich in style, substance and, in the case of seductive shape-shifting witch Bayonetta, sex appeal. “In my mind we’ve been rushing full-bore since Platinum Games was founded, and I doubt that feeling will ever change,” executive director and producer Atsushi Inaba informs us, “From our very beginnings, our vision has been consistent: to deliver new, surprising experiences around the world.”