Feature, editorial Jason England Feature, editorial Jason England

Editorial: Slender Is Not Scary

I followed the advice: play Slender at midnight wearing headphones.  The psychologically troubling atmosphere and sheer tension my friends described was enough to excite anyone who thinks of the original Silent Hill as one of his favourite games.

I take a second to prepare myself, and I play, only to find a disappointly tame experience.  Why?

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Feature, games Jason England Feature, games Jason England

An Interview With Vivec Entertainment

Horror not only remains relatively untapped within the videogame industry, the sheer scarcity of genuinely frightening horror games is quite alarming.

While the spine-tingling genre tropes remain one of the most popular cinematically – it seems we're treated to another 'Scariest Film Of [Insert Year Here]' movie every other week – there is just a handful of truly memorable, scary experiences on this side of the interactive spectrum. Of course, they're certainly there if you look for them, beneath the copycat military FPS clones and third-person space marine shooters - we're talking Doom, Call of Cthulu, Silent Hill, Resident Evil, Condemned, F.E.A.R, Amnesia – but nevertheless it's a sad state of affairs when one of the most visceral, unnerving and engaging genres still sits largely absent from store shelves.

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