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Blizzard Auctions Off World of Warcraft Servers For Charity

 

In late 2010, Blizzard Entertainment recorded that it had over 12 million subscribers actively paying for fantasy MMO World of Warcraft. As of the end of September last year, the company reported its subscriber base had slumped to just over 10 million – though, we assure you, that is still a gargantuan number for online gaming.

The drop in players alerted the company that it would have to change tact going forward if it was to compete against free-to-play games of the same ilk; amending its seemingly age-old payment model to free-to-play (at least until level 20 in-game), while performance upgrades and expansions keep the game feeling fresh for existing players. The latter has resulted in Blizzard upgrading the game’s server hardware in order to improve the “gameplay experience” across the board, leaving the company’s much-cherished, ever-dependable older servers out in the cold. Or so you would have thought…

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