Posts tagged interview
Interview With Ben Franklin: The Creator Of Bloody Cuts Horror

Indie Horror has exploded.

A multi-million pound budget and excessive marketing is no longer a primary catalyst of popularity.  More and more, be it in film, books or video games, we have seen a huge influx of new horror experiences, created by people purely for the love of this captivating genre.

It’s what we love at New Rising Media, and Bloody Cuts is a perfect personification of this paradigm shift in horror.  I talked to Ben Franklin, Creator, Producer and Editor of this series about how he got started, the technology used to produce these amazing short films, and what is needed to replicate his (and the entire team’s) success.

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Harrison Ford Confronts Chewbacca On Jimmy Kimmel. Dodges 'Star Wars' Questions

After Harrison Ford was confirmed to reprise his role as Han Solo in the upcoming Star Wars sequel, alot of questions have been asked.  This anticipation was turned into a rather amusing comedy sketch on Jimmy Kimmel Live, including a man in Princess Leia cosplay and a love triangle with Chewbacca.

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#NRMPresents Max Weber - Interview With A Glitch Artist
 

Max Weber was born near Stuttgart, Germany in 1990. After an intership at a local design agency he became interested in the underlying structures that make up a brand, logo or concept. Combining his passion for music and sound with his design experience, he started studying audio design.
Although he is curious about a multitude of subjects, Max's primary interest is in the procedures at work behind art forms. Aside from Databending, Max also produces electronic music, predominantly influenced by Techno. He recently allowed me to interview him, after I discovered his work through Reddit. 
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Interview With Petroglyph On Upcoming Game Victory

A few days ago, indie developer Petroglyph announced Victory, a game currently making the rounds on Kickstarter. We were fortunate enough to get in touch with the creative team behind the game and ask them a few questions about Victory, its inspiration, and their plans moving forward.

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An Interview With Jack Olesker: The Writer Of Power Rangers

Power Rangers was a personal favourite Saturday morning show from the days of my youth; but the works of Jack Olesker have had a significant impact on practically everyone who had a childhood in the eighties and nineties.

From writing murder mysteries to The Care Bears his portfolio is rather diverse, becoming part of the paradigm shift in children's TV in the final decade of the 20th century.  In a classic story of chasing 'The American Dream,' Olesker went on to become a key figure in the TV industry, and has recently launched a Kickstarter project to fund his latest creation: ZTV The Zombie Network.

With a taste for horror, a fascinating career epitomised by the boom in children's TV, and his feet placed firmly on the ground alongside his fanbase.  We speak to Jack about his big breakout into the screenwriting business, the career spanning nearly 3 decades, and his plans with ZTV.

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An Interview With Ken Tomita: Co-Founder Of Grove

In a sea of smartphone case mediocrity, a search for something that doesn't make your phone look worse is a perilous one that rarely ends in a solution.  The end-product results fall into one of two categorys: a case with such a sheer determination for protection that the look and feel of materials isn't taken into consideration whatsoever, or an attempt to remain as inconspicuous as possible, which inevitably backfires due to a subpar design ethic.

That is where Grove comes in.

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An Interview With Xerxes Sangco, Creator Of Halo: The Fallen

Hollywood is a strange beast. With every passing day, hundreds of thousands of dollars are pumped into film productions that make-up the major studios' theatrical output for the coming years, and hundreds of millions at a time for the biggest, most extravagant tent-pole blockbusters.

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An Interview With Remedy Entertainment

Drawing more parallels to the vibes of mystery-soaked, suspense-filled supernatural TV dramas, and putting a psychologically-disturbed protagonist front-and-center rather than your atypical videogame archetype, Alan Wake was an alarmingly risky proposition for its developer and backer to see through. But with the supernatural thriller recently reported to have surpassed the 2 million mark in units sold – a statistic no doubt helped along by the title’s recent release on PC – and rumours of a sequel in the pipeline, it’s a bet that seems to have paid off big for the team that cut its teeth on the bullet-time thrills and film noir vibes of the Max Payne series.

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An Interview With Frank Turner

For a large section of artists currently residing at the head of the UK music charts, mainstream popularity and chart success might well be the result of riding the success of a single hit record, perhaps the fame associated with a certain audition-based reality TV show or, different still, riding the wave of current musical tastes and trends. But for English folk-punk singer-songwriter Frank Turner, it means something else entirely.

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An Interview With Pendulo Studios

“We make the kind of games that we’d love to play. They are small games, but crafted with passion and care, as if we were videogame artisans,” laughs Pendulo Studios’ writer Josué Monchan when asked to define what it is that makes Pendulo stand out from the crowd. “Paraphrasing Jane Austen,” he continues, “our games are just “the little bit (two inches wide) of ivory on which I work with so fine a brush.”” As an introduction to the Madrid-based developer -– point-and-click adventure game auteurs and the minds behind the million-selling Runaway series and The Next BIG Thing – Monchan’s statement rings sincere and true. 

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An Interview With Platinum Games: The Team Behind Anarchy Reigns

 

Six years might be a relatively short space of time to you and me, but for Platinum Games that same amount of time has been nothing short of a whirlwind. Founded in August 2006 by former members of Capcom’s Clover Studio, Platinum has since been behind some of the most supremely assured, innovative and tantalisingly over-the-top games of recent years. A smorgasbord of titles over a diverse array of genres; rich in style, substance and, in the case of seductive shape-shifting witch Bayonetta, sex appeal. “In my mind we’ve been rushing full-bore since Platinum Games was founded, and I doubt that feeling will ever change,” executive director and producer Atsushi Inaba informs us, “From our very beginnings, our vision has been consistent: to deliver new, surprising experiences around the world.”

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An Interview With Kieron-Scott: The Guy Who Designed The Bamboo Smartphone

So the AD-Zero has been capturing the viral headlines everywhere: the title of 'smartphone made of bamboo' is something that will always find interest, curiosity and conservationalist inspiration in everyone.

But another side to this story proceeds, one that we're much more interested about, that expands beyond the 'allure' of such an original choice of material in mobile phone construction.  One that speaks of the design finesses, the struggles of creating an idealistic balance between form and function, environmental responsibilities that go beyond what is normally found in the technology industry, a warmth to a product that you don't get with the trend of sterility that's formed from the industrial-monolithic design ethic of Apple products.

We talked with Kieron-Scott Woodhouse, Head Designer of the AD-Zero, and design student from The University of Middlesex, about not just the phone's technical insights; but the choices and inspirations taken while designing the phone, and the history of progress that has led to this stage.

Product design geeks will love this.

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An Interview with a Kopimist

So the story went viral not so long ago that a rather small 3,000 strong organisation, called the Church of Kopimism, had been confirmed as a religion by Swedish Officials.  You may know this more as another coined term: 'The Church of file sharing.'

Starting as a term used in Pirate forum conversations to invite copying of information in the early 2000s, 'Kopimi' soon expanded in definition to a way of life and belief in the freedom to copy and be copied, not for political reasons; but for a much deeper purpose: sharing information, copying and building upon it just as a DNA strand's ability to replicate and evolve.  The religion follows a key set of axioms, and carries a powerful missionary message:

- Copying of information is ethically right.
- Dissemination of information is ethically right.
- Copymixing is a sacred kind of copying, moreso than the perfect, digital copying, because it expands and enhances the existing wealth of information
- Copying or remixing information communicated by another person is seen as an act of respect and a strong expression of acceptance and Kopimistic faith.
- The internet is holy.
- Code is law. 

From all to one and from one to all – and then back again – exchange without beginning and without end. Everything to everyone’s delight, and everybody’s joy of it all. No one is excluded from the global community of knowledge and information sharing.  Every believer has all knowledge – all knowledge is spread by every believer to all people without exception. Start the exponential cascade.

Source: Kopimism USA

Christopher Carmean is in no way of special status beyond being a registered Kopimist living in America, as he urged to tell us before we began to ask him questions: "I am merely an enthusiastic Kopimist, hoping to share the faith in the USA and ultimately establish a legal non-profit entity to conduct religious services and charitable work."  This made us much more appreciative, and all the more curious to hear his story.

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Chatroulette is now 'safe for work,' makes money off 50,000 naked men

It goes without saying that Chatroulette was definitely a hit in 2010.  That was before one in every two random people you connected to had some form of genitalia out on display.  However, founder Andrey Ternovskiy has a rather ingenious way of both controlling the pornographic content, and making money off it at the same time.

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An Interview with Orangutan Outreach

The name “orangutan” literally translates into English as “man of the forest”. It comes from Malay and Bahasa Indonesian orang (man) and hutan (forest).

Hitting viral news recently, the Orangutan Outreach charity effort has asked Apple to add a dedicated "Apps for Apes" category to their app store.  This followed remarkable results the zoo keepers saw when giving the primate an iPad, allowing enrichment through the likes of Skype, video and picture drawing apps.  Regardless of what sort of response (if any) they will receive off the Cupertino based technology company, it shone a spotlight on their conservation efforts.

The Orangutan is a critically endangered species, and the goal of the outreach is to save these highly intelligent creatures.  Public support is more important than ever to protect and care for them.  We instantly became fascinated by the curiosity that the Orangutans showed to this technology, and had to find out more.  We spoke to Richard Zimmerman, Executive Director of Orangutan Outreach.

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